Radiation Poisoning

Note: Disease symptoms are up to the comfort levels of the player. You can RP one or all of the symptoms to a stage, depending on your consent level.

Transmission Vector: Radiation exposure (if the exposure is sufficient to cause or increase the level of this disease, it will be stated in the field.)

Stages of Illness:

Stage 1: Mild Nausea, headache, wet cough, disorientation. Lose 5 Mind Points at the turning of the 12s.

Stage 2: Nausea, blood-specked vomiting, splitting headaches, dizzy spells, disorientation. Lose 10 Mind Points at the turning of the 12s.

Stage 3: Nausea, bloody vomiting, splitting headaches, dizzy spells, disorientation, development of blisters and sores. Lose 15 Mind Points at the turning of the 12s.

Stage 4: Nausea, bloody vomiting, splitting headaches, dizzy spells, disorientation, bleeding blisters and sores all over the body, hair loss. Lose 20 Mind Points at the turning of the 12s.

Stage 5: Nausea, bloody vomiting, splitting headaches, dizzy spells, disorientation, bleeding blisters and sores all over the body, massive hair loss. Lose 25 Mind Points at the turning of the 12s. If not cured within 2 months, results in character death.

Duration Between Stages:

Stage does not increase with time, but rather with each new exposure to a source of Radiation Poisoning.

Research:

Players have a long history and knowledge of this disease and already both know how to identify it and, with one research session, how to cure it. The moment someone identifies the disease, that player will have access to the cure.

Resolution:

Identifiable with Basic Medical Skill.

Treated at Stage 1 with Basic Medical Skill, 5 Mind Points and 15 minutes roleplaying either a blood transfusion or purging the radiation from their system, both with forced hydration afterwards.

Treated at Stage 2- 3 with Basic Medical Skill, 10 Mind Points and  20 minutes roleplaying either a painful blood transfusion or purging the radiation from their system, both with forced hydration afterwards.

Treated at Stage 4 with Proficient Medical Skill, 15 Mind Points and 20 minutes roleplaying either a painful blood transfusion or purging the radiation from their system, both with forced hydration and applying salves and ointments to the sores after the initial procedure.

Treatment at Stage 5 with Master Medical Skill, 20 Mind Points, 1 Red Mist Syringe and 30 minutes roleplaying an excruciating full blood transfusion or purging the radiation from their system followed by injecting the Red Mist or forcing the patient to ingest the contents of the Injectable and a follow up of deep cleaning out sores and forced hydration.

Return from Mortis Amaranthine Cures Disease: Yes

PFA Interactions:

Free Radical: Each Twelves, instead of losing Mind you may instead lose the same amount of Body as you expunge the radiation from your body by warping your own flesh and forcing it out. A Free Radical may also spend 1 Resolve to negate an exposure to a source of Radiation that would cause Radiation Sickness.

Grave Robber: Grave Robbers may use their advanced medical knowledge to more easily fix Radiation Poisoning. A Grave Robber may cure any stage of Radiation Poisoning if they have access to a recently deceased Lineage body. By using replacement parts from the recently deceased Lineage body, a Grave Robber may spend 5 Mind to cure any level of Radiation Poisoning without any other materials necessary. This procedure takes 10 minutes to perform.