Local Blueprints

Note: Unless stated otherwise, all blueprints utilize the standard artisan or culinary mind and time cost per level.

Gizmo: Landsmen Keg

Requires Proficient Artisan to craft.

Expiration: 3 Months

Phys Rep: MUST be some sort of a keg or large drink dispenser.

1x Tool Steel Alloy, 3x High Grade Lumber, 1x Natural Fiber

Mind and time to craft: 15 Mind, 30 minutes 

Can be attached to a pre-existing Still using Basic Artisan with 5 minutes of roleplay. Allows the creation of special Local Brews.

Ingested Brew: The Good Stuff

Requires Artisanal Cuisiner to Craft at a still with a Landsman Keg attached.

Expiration: 3 Months

This brew takes 5 minutes to ingest, and lasts until the next 12s or until the effect is used. The next time the user enters Bleed Out, they may move in a very slow stagger rather than dragging themselves across the ground. Potent inebriation. Tastes delicious.

Basic: 1x Prairie Wild Rye, 3x Basic Herb. Creates 1 serving.

Proficient: 1x Prairie Wild Rye, 3x Uncommon Herb. Creates 2 servings.

Master: 1x Prairie Wild Rye, 2x Rare Herb. Creates 3 servings. 

Ingested Brew: The Merican Spirit

Requires Artisanal Cuisiner to Craft at a still with a Landsman Keg attached.

Expiration: 1 Month

Basic: 1x Wild Turkey Grass, 1x Basic Herb

Creates 1 serving of the Merican Spirit, which allows the drinker to benefit from the Landsman advantage for the next 30 minutes. Mild inebriation.

Proficient: 1x Wild Turkey Grass, 1x Uncommon Herb

Creates 3 servings of the Merican Spirit, which allows the drinker to benefit from the Landsman advantage for the next 30 minutes. Potent inebriation.

Master: 1x Wild Turkey Grass, 1x Lemon grass, 1x Rare Herb

Creates 5 servings of the Merican Spirit, which allows the drinker to benefit from the Landsman advantage for the next 30 minutes. Additionally, the drinker is able to benefit from Landsman brews for the next 30 minutes. You’re SUPER drunk.

Thrown Weapon: Roughhouse Room Wrecker

Requires Basic Artisan to Craft

Expiration: 3 Months

5x Hooch, 1x Natural Fiber

These materials create a batch of 5. These weapons may be thrown one at a time, and upon contact with any Target, they explode and do 5 body damage to the Target and two other creatures within 5 feet of them.

Single Use Injectable: Azkamani Pride

Expiration: 6 Months

Basic: 1 Foxglove, 1 Infection Material, 1 Oasis Moss

Upsurge +1 Melee Damage for the next 5 minutes. Damage must be verbally called. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 10 minutes.

Proficient: Basic Ingredients, +1 Wasteland Yew, 1 Oasis Moss

Upsurge +2 Melee Damage for the next 5 minutes. Damage must be verbally called. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 20 minutes. These effects replace the Basic effects.

Master: Proficient Ingredients, +1 Jimsonweed, 1 Oasis Moss

Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes. These effects replace the Basic and Proficient effects.

Achievement: Artisanal Cuisiner - May add the following herbs during the creation of a Azkamani Pride Syringe (Master level) to replace the effects of the injection with the following effects. May only add one of the following effects per injection.

1 Chervil, 1 Milk Thistle, 1 Ragweed: Devoted Only - Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. For the duration of the drug, the LC may use Interfere and take the redirected damage to their armor instead of body, even if they have not learned the skill yet. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes.

1 Anise, 1 Fennel, 1 Wormwood: Elitariat Only - Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. For the duration of the drug, the LC may use Blinding twice (2x) without spending the mind points for it, even if they have not learned the skill yet. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes.

1 Calendula, 1 Rosemary, 1 Witch Hazel: Evolved Only - Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. For the duration of the drug, the LC may use Mangle Limb, as per Proficient Malicious, twice (2x) without spending the points for it, even if they have not learned the skill yet. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes.

1 Dill, 1 Marjoram, 1 Parsley: Gorger Only - Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. For the duration of the drug, The LC will need only 15 seconds to use their Lineage advantage and will gain 2 body for each stack of 15 seconds (maximum 10 uses for 20 body) that they roleplay consuming the flesh or blood of a dead lineage or raider. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes.

1 Burnet, 1 Prairie Wildrye, 1 Cicely: Landsmen Only - Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. For the duration of the drug, the LC may use Break (2x) without spending the mind points for it, even if they have not learned the skill yet. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes.

1 Bay Leaf, 1 Turmeric, 1 Valerian: Mutant Only - Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. LC may declare “No Effect, Azkamani Pride” when exposed to any sources of Radiation or Bad Brain for the duration of the drug. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes.

1 Peppermint, 1 Peppermint, 1 Caraway: Nomad Only - Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. For the duration of the drug, the LC may use the Balance skill twice (2x) without spending the mind points for it, even if they have not learned the skill yet. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes.

1 Hibiscus, 1 Sage, 1 Thyme: Townie Only - Upsurge +3 Melee Damage for the next 5 minutes. Damage must be verbally called. For the duration of the drug, the LC may use any weapon in their possession at one level higher than their current skill level for the purposes of using the weapon’s activated abilities, up to a maximum of Master. This does not include PFA abilities. After the Upsurge expires, the LC will be exhausted and unable to use any skills for the next 30 minutes.