Compulsive Bad Brain

Transmission Vector: Infected Raider Bite, Infected Raider Blood, Fluid-to-fluid transfer between Infected to Victim, Infected Lineage Blood (If any Medical skills except for Check Status are used on infected Lineage without gloves and a mask), Infected Lineage Bite (At Stages 3 and up. Victim must be in Bleed Out and bitten for Disease to transmit.)

Note: TAINTED ARE IMMUNE AND CANNOT CONTRACT THIS DISEASE. IF A TAINTED WOULD BE INFECTED BY THE DISEASE, THEY SHOULD ROLE-PLAY THE EFFECTS OF THE DISEASE FOR FIFTEEN MINUTES BEFORE THEIR IMMUNE SYSTEM SHRUGS IT OFF. 

Stages of Illness:

Stage 1: Nervousness, anxiety, occasional outbursts of anger. Compulsion to spread the disease to other Lineages once per twelves. Compulsion can be resisted by Basic Mental Endurance for 1 Mind.

Stage 2: Nervousness, anxiety, uncontrolled moments or spurts of anger and irrationality. Compulsion to spread the disease to other Lineages twice per twelves. Compulsion can be resisted by Basic Mental Endurance.

Stage 3: Paranoia, anxiety, uncontrolled anger, and incoherence; slur your words or speak in a guttural fashion. Compulsion to spread the disease to other Lineages three times per twelves. Compulsion can be resisted by Basic Mental Endurance.

Stage 4: Occasional violent outbursts that do not differentiate friend or foe; urge to eat flesh. incoherence; slur your words or speak in a guttural fashion. Compulsion to spread the disease to other Lineages five times per twelves. Compulsion can be resisted by Basic Mental Endurance at double mind cost.

Stage 5: Uncontrollable constant violent outbursts that do not differentiate friend or foe. Uncontrollable urge to eat flesh. Character gains the Cannibalize ability. Compulsion to spread the disease to other Lineages. If uncured within the first month, character death/transformation into a Raider. (Note; this stage lasts one month. If not cured, the character transforms into a Raider and permanently dies at the end of that game.)

Duration Between Stages:

1 month.

Return from Mortis Amaranthine Cures Disease:

Yes

Research:

Requires Lore: Raider and at least Basic Medical to research; Disease cure is known, treatment will cure patients.

Resolution:

Stage identifiable with Basic Medical Skill.

Treated at Stage 1 with Basic Medical Skill, 10 Mind points, 20 minutes role-playing draining fluid from the back of the brain.

Treated at Stage 2 with Basic Medical Skill, 10 Mind points, 20 minutes role-playing draining fluid from the back of the brain and the kidneys. Requires 1x Infectious Material.

Treated at Stage 3-4 with Proficient Medical Skill, 15 Mind points, 20 minutes role-playing blood transfusion and draining fluid from the brain and kidneys. Requires 3x Infectious Material.

Treated at Stage 5 with Master Medical Skill, 30 Mind points, 30 minutes of surgery completely cutting out infected parts of the brain and kidneys and replacing them with new Infectious Material, and spending 5x Infectious Material and 1x Superior Necroinfluencer.

IF USING A TAINTED BLOOD DONOR (Tainted takes 5 Body Damage)

The treatment for stages 1-4 using a Tainted blood donor reduces the mind cost by 5. If you are treating stage 5, it instead reduces the mind cost by 10.

PFA Interactions:

Grave Robber: Does not require Infectious Material to cure any stage. 

Grave Robber: IF USING A TAINTED BLOOD DONOR (Tainted takes 5 Body Damage)

The treatment gains the benefits of both the use of a Tainted blood donor (reduced mind), and of a Grave Robber (no Infectious Material). In addition, the time for the procedure is reduced by 10 minutes.